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Mechanical arm guy

This is a recent art test I did for a company and I'm quite happy with the result. The goal was to create something stylized, semi realistic in proportions with PBR shaders. I followed the provided design, but as I had the opportunity to improve it, I designed the arm straight in 3ds Max. Sculpted in ZBrush, textures in Substance Painter and rendered with Marmoset Toolbag.