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Dinny Nanja
Dinny Nanja
Character and Creature Artist
Paris, France

Summary

Twelve years of experience, specialized in characters and creatures.

Skills

3D ModelingCharacter ModelingCreature ModelingCreature DesignHard Surface ModelingTexturingRiggingLighting

Software proficiency

ZBrush
ZBrush
3ds Max
3ds Max
xNormal
xNormal
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Unity
Unity
Marvelous Designer
Marvelous Designer
V-Ray
V-Ray

Productions

    • Video Game
      Battlefleet Gothic Armada II
    • Year
      2019
    • Role
      Creature artist
    • Company
      Tindalos Interactive
    • Video Game
      Ghost Recon Wildlands
    • Year
      2017
    • Role
      Character and props artist
    • Company
      Ubisoft

Experience

  • Creature Artist at Tindalos Interactive
    Paris, France
    February 2017 - June 2018

    Creatures and props for upcoming Battlefleet Gothic Armada II.

  • Character and props artist at Ubisoft Paris
    Paris (Montreuil), France
    January 2016 - September 2016

    Characters and props for Tom Clancy's Ghost Recon Wildlands.

  • 3D Artist at KTM Advance
    Paris, France
    November 2009 - May 2015

    Characters and environments for serious games, realtime and pre-rendered.

  • Lead 3D Artist at Moving Design
    Paris, France
    January 2008 - April 2009

    Modeling, texturing, animation and video editing for 3D short films.

  • 3D Artist at Marcel - (Publicis Group)
    Paris, France
    June 2005 - July 2008

    Modeling, texturing, animation and rendering for 3D adverts.