I had the opportunity to work on the unfortunate Ricardo Sandoval, the starting point of the scenario in Ghost Recon Wildlands.
I started from a cleaned scan and reshaped it to fit the character's concept.
Original cleaned scan provided by Another World Studios.
In game asset in engine.
In game asset in engine. Clothing by the character art team, retextured by me in Substance Painter.
Wounded head in ZBrush
ZBrush highpoly retouched by the cinematics team.
ghost recon wildlands/ located sandoval's body